# AfterPrime Systems

Building the Gameplay Foundation — modular, multiplayer-ready systems for Unreal Engine 5.

AfterPrime Systems is a gameplay engineering studio focused on component-based architecture designed for long-term maintainability, scalability, and production use. Every product ships with full Blueprint access, a C++ foundation, and documentation built for real workflows.


# Our Products

Plugin Description FAB
StatusFX Suite Complete replicated status effect system — buffs, debuffs, DoTs, crowd control, stacking, immunity, and interactions. No GAS required. View on FAB
Attribute Suite Replicated attribute system — Health, Stamina, Mana, Shield, modifiers, regeneration. No GAS required. View on FAB
CooldownSuite Multiplayer-ready cooldown and charge system — stacking charges, cooldown reduction modifiers, and accurate client display. View on FAB
Timer Suite Lightweight multiplayer-correct timer component with tag-based identity, threshold events, and late-join safety. View on FAB
AP Event Bus Server-authoritative pub/sub event messaging — publish from anywhere, listen from anywhere, no direct references required. Free. View on FAB

# Design Principles


# Get Support

Join Discord FAB Store


AfterPrime Systems — Building the Gameplay Foundation