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Timer Suite
A lightweight, multiplayer-correct timer component for Unreal Engine 5.
UE 5.7+ Multiplayer Ready 100% Blueprint Tag-Identified
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What Is It?
AP Timer Suite is a single replicated component that manages many countdown timers, each identified by a Gameplay Tag. It provides server-authoritative timer control, pause/resume, looping, configurable threshold events, late-join safety, and an optional UMG debug inspector — with no Tick dependency.
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Start Here
Read the Quick Start Guide — install, add the component, and run your first multiplayer-correct countdown.
Read Concepts — timer identity, threshold model, replication, and authority rules.
Browse the API Reference — every management, control, query, and event method.
See Troubleshooting — events not firing, late-join replays, and inspector quirks.
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Feature Overview
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Common Placements
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Technical Specs
Quick Start View on FAB Discord
AfterPrime Systems — Building the Gameplay Foundation